The rules serve as a guideline for players and staff members. Staff members have discretion to punish players on issues that are not explicity stated in the rules if the action is deemed excessively toxic behaviour or goes against the interests of the community. Each player report will be decided on a case by case basis with punishments being decided based on intent.
1.0 General Rules
1.1 Players are required to have a roleplay name on the server (First and last name).
Use of tags and abbreviated name configurations is only allowed for whitelisted factions.
1.2 Server rules override any faction SOP's.
1.3 This is an English speaking community and only English can be used when interacting with other players.
1.4 Be respectful to all members in the community. Racism, homophobia, and other hateful content is not tolerated.
1.5 Do not hack, exploit, cheat, or dupe. If you are in possession of high amounts of money, report it to staff immediately or you may be punished.
1.6 Clear exploitation of a bug or failure to report a major economical bug could result in your profile being wiped.
1.7 Exchange of in-game services/ items for real money will result in a perm ban of both parties.
2.0 Initiation and Random Deathmatch [RDM]
2.1 Hostile actions (killing, shooting at, restraining, knocking out) can be done after a verbal initiation on an individual or group.
Initiations need to have clear demands and a threat. The threat can be pointing a gun at them or giving them a consequence. "Stop or die" and other unclear/vague initiations are not allowed.
You can not initiate on a vehicle going 40 or above
If initiating on someone who is not visible but their general location is known, a location is required. Example: Anyone inside the blue house, hands up or be fired upon.
The person initiating needs to make sure their initiation can be heard. To prevent accidental RDMs, always initiate on yell and avoid initiating on a helicopter or fast moving vehicle.
Reasonable time must be given to comply with demands. (Approximately 10 seconds). They can be engaged if there's obvious change in behaviour or refusal to comply.
If all members of a gang or faction are not complying with demands or starts retaliating, anyone that has complied can be shot.
Police are allowed to restrain civilians without initiation. The act of restraining does not create an initiation.
2.2 Players are allowed to shoot at someone for the following reasons without prior initiation:
Being shot at without an initiation.
Being intentionally rammed by a vehicle. Head on collisions that were clearly not intentional does not count.
Your car being lockpicked or stolen (You must witness the action, you can't kill someone for driving in your car).
Equipment and items being stolen.
Your house being broken into or raided by police.
A bystander giving out your location to someone you are initiated with.
A person reviving someone you have killed, including EMS.
A person that is not in your gang is wearing your gang clothing without permission.
2.3 You and your gang/faction cannot initiate after a vehicle collision with no prior roleplay.
2.4 Initiation lasts for 10 minutes and applies to anyone in the same faction or gang or those arriving as backup.
Gangs must wear identical uniforms and vests to be considered in a group initiation.
Initiations last 10 minutes until the last shot fired.
If all members of either gang or faction is dead at the situation, the initiation is over. This means anyone arriving late as backup is not allowed to engage in combat.
Initiation is lost when all members of either party has escaped and vision has been lost for at least 2 minutes.
If you change your clothes, you are no longer included in the initiation.
2.5 Crossfire is not RDM. Crossfire is defined as killing someone accidentally while attempting to kill your intended target, this does not mean you can shoot anyone armed in the area of your initiation, this will be judged strictly and at the staffs discretion on a case by case basis
2.6 Police are allowed to shoot civilians within 100 meters of DOC if they are armed.
2.7 If an aerial vehicle is flying low in residential areas, within cities, or around DOC; Police can give 3 warnings over frequency 60.3 before shooting the vehicle down.
2.8 Baiting Police is not allowed. Baiting is doing something minor or taunting the police to create an initiation for the sole purpose of getting into combat.
2.9 You cannot reinitiate on the same group of people for at least 10 minutes after the previous situation has ended.
3.0 Standards of Roleplay (FailRP) and Metagaming.
3.1 Players are expected to remain in character at all times while in game. Disrupting roleplay by trolling, being toxic, or spamming soundboards is not allowed.
3.2 Logging out or disconnecting while engaged in active roleplay or combat is not allowed. If you have lost connection or the game has crashed, go to support when available with evidence.
You cannot disconnect from the game while dead. Only after you have respawned.
3.3 Storing or impounding vehicles during combat is not allowed.
3.4 Storing or seizing money and items during combat is not allowed.
3.5 You cannot force someone to interact with a store, garage or ATM.
3.6 You cannot knock someone out when you're in the animation of pulling out a weapon.
3.7 You cannot jump out of a vehicle at unrealistic heights and speed.
3.8 Evidence for faction disciplinary actions must be submitted within roleplay. Knocking someone out and smashing their body cam makes the evidence inadmissible. Police Stations, Hospitals, and DOC have CCTV which means evidence can be submitted if body cams are broken.
3.9 Powergaming is not allowed. You can't perform an action that isn't possible within the game mechanics. Example, pulling a knife and holding it against someone's throat.
3.10 Information gained out of character cannot be used to your advantage.
information gained as a civilian cannot be used on cop and vice versa.
4.0 Value Life Rule (VLR)
4.1 You must always value your life, if someone initiates on you while you are at a clear disadvantage and by not following their demands will most likely end in death (such as not having cover or having your back to the other person), you are to surrender and comply with their demands. Some examples include:
You have a gun in your hands, but someone has a gun to the back of your head.
You have your gun holstered or lowered and someone has their gun pointing at you.
You are stationary as a driver in a vehicle and someone points a gun at you from the driver side.
4.2 You must value the life of your gang and faction members. If someone has been restrained you must make an attempt to negotiate for the life of the hostage unless they have been left unattended.
5.0 New Life Rule (NLR) and Revives.
5.1 Civilian, Medic, and Police lives are all separate. Cops and medics cannot be removed for breaking the law while on civ.
5.2 If you have died and respawned, you cannot return to the same area within 500m if the initiation is still active.
5.3 Combat reviving is not allowed. You must wait at least 5 minutes until the last shot has been fired or the initiation is over.
5.4 Police can only revive people that have been revived by a medic or a DOC inmate has died.
5.5 If you have been revived, you cannot rejoin/restart the initiation against the same party for at least 10 minutes.
5.6 You cannot revive someone with hostile intent.
5.7 If you have died and respawned, you cannot remember the events that led up to your death.
6.0 Vehicle Deathmatch (VDM).
6.1 Running over players is not allowed unless they are actively shooting at you or initiating on you.
If you have run someone over while in combat or caused them to ragdoll by ramming another vehicle into them, give them enough time to get up and get into cover. if they start shooting, you can shoot back.
6.2 Vehicle on vehicle combat is allowed with a valid initiation.
6.3 Police may ram vehicles after being in pursuit with lights and sirens and no attempt has been made to pull over. Any attempt by the police to ram creates an initiation.
7.0 EMS Rules
7.1 EMS are not allowed to be associated with any gangs or engaged in illegal activities.
7.2 EMS are not allowed to enter an active combat area for at least 5 minutes after the last shot is fired unless notified there is a winning side.
7.3 EMS can be shot if they don't comply with orders of not to revive (Police cannot do this).
7.4 EMS cannot be kidnapped or robbed (including vehicles).
8.0 Safe Zones
8.1 No hostile actions are allowed in a safezone.
8.2 Civilians are not immune from Police if a crime is committed in a safe zone.
Police are allowed to enter Rebel base if a civilian has fled there, but they cannot be arrest anyone not involved in the situation unless a CID raid is being conducted.
8.3 The following are considered Safe zones:
Hospitals (Gangs can attempt to rescue fellow members in medical custody)
8.4 You can initiate people using ATMs and Stores but must give them time to finish what they're doing.
You cannot camp ATMs and Stores and rob people after using them.
9.0 KOS Zones
9.1 Anyone within a KOS Zone is allowed to shoot each other without initiation.
This action creates an initiation and allows people from outside to engage in combat.
9.2 You can be shot for standing outside of a KOS Zone. If you don't want to be shot, stay away from KOS Zones.
9.3 The following are considered KOS ZOnes:
Mafia and Cartel Base
10.0 Major Crimes and Negotiations
10.1 The following is considered a Major Crime
10.2 You can only do a major crime with the intention of completing it. You cannot hit a major crime with the intention of baiting Police.
10.3 All Majors must start with a negotiation. A fake or non-existent can be used to negotiate.
There are no limits to demands by the hostage takers. Police may call off negotiations if they find them unreasonable.
Police are required to adhere to any free passage given from the result of a negotiation up to a maximum of 2km.
Negotiations can be called off at any time for any reason.
10 Seconds must be given for negotiators to get into safety before any combat begins.
10.4 There are no limits to externals allowed at a major crime.
When negotiating, you must inform the police if you have any externals. The number of externals is not required.
You may still be punished for cop baiting if you stack externals and put no effort into defending the objective.
10.5 You cannot interfere with an ongoing major crime. This includes initiating police responding to major crime.
10.6 You can only have a max of 15 members at a major crime.